There is a common situation where multiple tasks depend on the existence of a directory. Of course you can
deal with this by adding a
mkdir
to the beginning of those tasks, but it's almost always a bad idea to repeat a sequence of code
that you only need once (Look up the DRY principle). A better solution would use the
dependsOn relationship between tasks to reuse the task to create the directory:
Example 14.1. Directory creation with mkdir
build.gradle
def classesDir = new File('build/classes') task resources << { classesDir.mkdirs() // do something } task compile(dependsOn: 'resources') << { if (classesDir.isDirectory()) { println 'The class directory exists. I can operate' } // do something }
Output of gradle -q compile
> gradle -q compile The class directory exists. I can operate
Gradle offers a variety of ways to add properties to your build. With the -D
command line
option you can pass a system property to the JVM which runs Gradle. The -D
option of the
gradle command has the same effect as the -D
option of the
java command.
You can also add properties to your project objects using properties files. You can place a
gradle.properties
file in the Gradle user home directory (defined by the
“GRADLE_USER_HOME
” environment variable, which if not set defaults to
) or in your project directory. For
multi-project builds you can place USER_HOME
/.gradlegradle.properties
files in any subproject directory.
The properties set in a gradle.properties
file can be accessed via the project object. The
properties file in the user's home directory has precedence over property files in the project directories.
You can also add properties directly to your project object via the -P
command line option.
Gradle can also set project properties when it sees specially-named system properties or
environment variables. This feature is very useful when you don't have admin rights to a continuous integration
server and you need to set property values that should not be easily visible, typically for security reasons.
In that situation, you can't use the -P
option, and you can't change the system-level
configuration files. The correct strategy is to change the configuration of your continuous integration
build job, adding an environment variable setting that matches an expected pattern. This won't be visible
to normal users on the system.
[6]
If the environment variable name looks like
ORG_GRADLE_PROJECT_
,
then Gradle will set a prop
=somevalueprop
property on your project object, with the value
of somevalue
. Gradle also supports this for
system properties, but with a different naming pattern, which looks like
org.gradle.project.
.
prop
You can also set system properties in the gradle.properties
file. If a property
name in such a file has the prefix “systemProp.
”, like “systemProp.propName
”,
then the property and its value will be set as a system property, without the prefix. In a multi project
build, “systemProp.
” properties set in any project except the root will be ignored.
That is, only the root project's gradle.properties
file will be checked for
properties that begin with the “systemProp.
” prefix.
Example 14.2. Setting properties with a gradle.properties file
gradle.properties
gradlePropertiesProp=gradlePropertiesValue sysProp=shouldBeOverWrittenBySysProp envProjectProp=shouldBeOverWrittenByEnvProp systemProp.system=systemValue
build.gradle
task printProps << {
println commandLineProjectProp
println gradlePropertiesProp
println systemProjectProp
println envProjectProp
println System.properties['system']
}
Output of gradle -q -PcommandLineProjectProp=commandLineProjectPropValue -Dorg.gradle.project.systemProjectProp=systemPropertyValue printProps
> gradle -q -PcommandLineProjectProp=commandLineProjectPropValue -Dorg.gradle.project.systemProjectProp=systemPropertyValue printProps commandLineProjectPropValue gradlePropertiesValue systemPropertyValue envPropertyValue systemValue
You can access a project property in your build script simply by using its name as you would use a
variable. If this property does not exist, an exception will be thrown and the build will fail. If your
build script relies on optional properties the user might set, perhaps in a gradle.properties
file,
you need to check for existence before you access them. You can do this by using the method
hasProperty('propertyName')
which returns
true
or false
.
You can configure the current project using an external build script. All of the Gradle build language is available in the external script. You can even apply other scripts from the external script.
Example 14.3. Configuring the project using an external build script
build.gradle
apply from: 'other.gradle'
other.gradle
println "configuring $project" task hello << { println 'hello from other script' }
Output of gradle -q hello
> gradle -q hello configuring root project 'configureProjectUsingScript' hello from other script
You can configure arbitrary objects in the following very readable way.
Example 14.4. Configuring arbitrary objects
build.gradle
task configure << { def pos = configure(new java.text.FieldPosition(10)) { beginIndex = 1 endIndex = 5 } println pos.beginIndex println pos.endIndex }
Output of gradle -q configure
> gradle -q configure 1 5
You can also configure arbitrary objects using an external script.
Example 14.5. Configuring arbitrary objects using a script
build.gradle
task configure << { def pos = new java.text.FieldPosition(10) // Apply the script apply from: 'other.gradle', to: pos println pos.beginIndex println pos.endIndex }
other.gradle
Output of gradle -q configure
> gradle -q configure 1 5
To improve responsiveness Gradle caches all compiled scripts by default. This includes all build scripts,
initialization scripts, and other scripts. The first time you run a build for a project, Gradle creates a
.gradle
directory in which it puts the compiled script. The next time you run this
build, Gradle uses the compiled script, if the script has not changed since it was compiled. Otherwise the
script gets compiled and the new version is stored in the cache. If you run Gradle with the
--recompile-scripts
option, the cached script is discarded and the script is compiled and stored
in the cache. This way you can force Gradle to rebuild the cache.